I want a versatile deck to pair with Kess copystorm and a monoblack foodstuff deck. ]: slithery GY fuel and token engine that I'm not sure I want to commit the required number of creatures to. Maybe he can prove himself as a good GY based draw engine for me? ]: I just miss casting banana boi in modern on turn two. ]: did someone say built in recursion? Redundancy? Sultai colours? This seems the most logical for getting some grindy value. I'm wanting to build EDH dredge, which has always been on the list, and I can't pick a commander. Messing with the graveyard is always what the heart wants, despite some poor Meren decks in the past. Luckily I pretty much just play with the same 3-4 people and the only other guy that brews frequently is way too much of a hipster to run the latest flavor of the month.I've always wanted to build dredge. I guess you just have to decide on what you want most out of the deck.Īnd yeah, EVERYONE is probably going to be running Muldrotha the next few months, so if you play in a LGS you're just going to be another Muldrotha player. With Sidisi you kind of rely on catch all green recursion (like ] to bring back anything but creatures.Īs I said, for my deck it was a no-brainer to go Muldrotha, but I can definitely still see the appeal for Sidisi. They are the easiest to recur, so you can't do as much enchantment/artifact/land nonsense as you can with Muldrotha. That being said, the downside is, creatures are going to be your core. you're guaranteed to start the mill-train on turn 4, so it seems like the deck starts a lot faster, even with bad hands. With Sidisi, it's very nice having that self-mill right in the command zone, you can use a bigger portion of your deck for recursion and graveyard shenanigans. The swap to Muldrotha is incredibly easy for me, because Muldrotha actually can help with the land theme. I ran a Sidisi deck with a heavy "land recycling" theme.
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